I have a technical question on Unity regarding my above avatar project.
I'm applying something like the Fortnight Galaxy Skin to it.
So far, I've managed to make a material with a Panosphere option and applies the image in this way making it look like the character has a 'Skybox' inside them. However, just dropping this material wipes out other details I'd like to keep like the strips on the uniform.
When I applied Emission to the project, I had to use Masking. I wonder if there is a Masking option to selectively apply Materials or Shaders to part of an object and not the whole thing?
( NOTE: I'm using this for VRChat which does not support URP or the Shader Graph builder as far as I know. I've had some luck using a plugin called Poiyomi )
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